Evangelizing Yourself
I came across this most inspiring presentation the other day; it’s by Whitney Hess, and I think her message is one that’s certainly applicable to the indie game developer; especially if you’re a big old scardy cat like me!
So she talks about using your blog and social networking, to create an out-flow of information, relating to your area of expertise, and much more…

All Terrain Racing (affectionately known as ATR), actually started life as a top-down racer; and was to be the spiritual successor to Nitro.
This was a really fun game to make. I started working on the Atari ST version of Nitro, and had an almost complete game, before signing with Psygnosis.
If ever there was one, this little game was a complete labor of love. I developed Qwak to what I felt was a near complete state, before signing with Team17.

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