Qwak Texture Atlas Fun
I’ve recently been playing around with the iPhone SDK, and getting to grips with iPhone development.
What you can see here, is an extract from a texture atlas I’ve just created, consisting of all the sprites in Qwak. Actually, there’s not that many! The original texture atlas is 1024 * 1024 pixels in size, and there is plenty of room to spare.
What’s more, the iPhone can probably fit 4 or more of these in to video ram (depending on your texture format). By my standards, that’s video-ram-a-plenty!
I used my own tools to create texture atlases, and it’s super easy to access all your sprites from within your games’ source code. Check out my other site for more info: http://www.dev2ool.com
